Cyber weapons Against Our Children Or Wake Up At 4-20 - Alternative View

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Cyber weapons Against Our Children Or Wake Up At 4-20 - Alternative View
Cyber weapons Against Our Children Or Wake Up At 4-20 - Alternative View

Video: Cyber weapons Against Our Children Or Wake Up At 4-20 - Alternative View

Video: Cyber weapons Against Our Children Or Wake Up At 4-20 - Alternative View
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Anonim

Good day, dear readers. I want to talk to you about a threat that I myself faced not so long ago. My son, who is 11 years old, told me that he had installed a game on his phone, I quote: "The Suicide Game." He was advised by a teenager familiar from the yard, and since my son is curious, he downloaded it to his phone.

I've heard about these games before, there are surprisingly many of them on the internet. Moreover, in the social. networks are emerging every day new communities of teenagers who play these games. It would seem that you would ask me: "Why talk about some kind of" children's toys "on the Internet resource, which discusses serious adult topics." And I will answer you - These "children's computer toys" are the most serious weapons that kill our children.

And now, in order, and you yourself will decide how dangerous this threat is and whether it is worth discussing at all. And so … I will tell you only about a few "games", which account for more than one thousand children's lives.

The first game I want to talk about is the Run or Die game. The essence of the game is that the game curator gives the child the task to run as close as possible in front of a passing car. Do you think this is nonsense? Here is a video of these "runs".

But in the place of these teenagers, your child may also be.

The second game that I would like to talk about is "Run away from home for 24 hours." The essence of this kind of harmless game is to escape from home without warning anyone and without contacting anyone for 24 hours. In this case, you need to inform your location of the curators of the game, who "lead" the child to such actions.

The next game in this series is Silent House. This game slowly and systematically leads a teenager to suicide. During the game, the curators of the game, communicating with the child, learn a lot of information about the family, the child himself, personal data, addresses and phone numbers … and if at some point the child wants to leave the game, blackmail, threats, etc. are used … " Quiet House "is an analogue of the game" Blue Whale "… To make it clear what this is about, I copied all 50 tasks of this game, which are given by the curators of these games to teenagers.

Complete list of blue whale quests:

Promotional video:

Cut f57 on the hand with a blade

Wake up at 4.20 and watch scary videos.

Cut the arm along the veins (not deep). Only three cuts

Draw a whale on a leaf.

If you are ready to become a whale, write “yes” on your leg with a blade.

If not, then you do whatever you want with your hand (many cuts and so on).

A task with a code, like a quest.

Scratch out f40.

Write in the status # I'm a whale.

I must overcome my fear. Get up at 4.20 and go to the roof.

You need to scratch a whale on your hand or draw.

Watching scary videos all day.

Listen to the music they send you.

Cut your lip.

Poke your hand with a needle.

Hurt yourself.

Go to the largest rooftop and stand on the edge.

Climb onto the bridge.

Climb the crane.

Trust check.

We need to talk to the whale on Skype.

Sit with your feet down on the edge of the roof.

Again tasks with a cipher.

Secret mission.

Meet the whale.

They tell you the date of death, and you have to accept.

At 4.20 go to the tracks.

Do not communicate with anyone.

Make an oath that you are a whale

From the 30th to the 49th day of the game, you wake up every day, watch a video, listen to music and every day you make a new cut on your arm, talk to a whale. On the 50th day, an assignment comes in to commit suicide.

And these are no longer jokes or games. Children are slowly and surely forced to commit suicide by the thousands, hammering into their heads one uncomplicated, but deadly thought - SUICIDE - IT'S NOT SCARY.

As it turned out, there were quite a few groups in which impressionable teenagers were provoked to commit suicide. The names of the most popular of them are: "Blue whale", "Whales swim up", "Wake me up at 4:20", f57 or f58, "Quiet House", "Rina", "Nyapoka", "Sea of Whales", "50 days before my …"

If you have children, check in which groups in OK, VK, Mayla, etc. they are, ask how your child lives and what "breathes". It is necessary to inform children how important it is to resist manipulation from social networks.

The emergence of such games that can influence the minds of children and adolescents, in the world of computers, the Internet, mobile phones, tablets, I consider one of the varieties of cyber war, or rather one of the ways. And this weapon is used against our children.

Author: NEXUS